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Joystick-To-Mouse is a Windows software program that allows any joystick to point & click just like a mouse. Joystick-To-Mouse allows the joystick to position the mouse cursor and enables the joystick buttons to operate as mouse buttons. Joystick-To-Mouse has been widely acclaimed in the Assistive Technology community because it provides computer access and control via joystick to physically challenged users on a Windows platform. Joystick-To-Mouse has been widely accepted by children, recreational users, and other users who prefer the joystick over the mouse or trackball.
Joystick-To-Mouse can be run in Absolute or Relative modes, can assign keystrokes macros to buttons, allows use of up to 32 joystick buttons at one time, and can work concurrently with any mouse, trackball, pointing device or switch.
Re-assign mouse button commands to up to 32 joystick buttons, including Click, Drag, and Double Click. A dwell timer can even send mouse clicks automatically.
Minimizes Keystrokes, Clicks and Menu Selections with simple Macros
You can store up to 128 keystrokes in macros assigned to a joystick button, or select from over 80 pre-defined functions.
Joystick-To-Mouse supports all types of program options and advanced settings to satisfy virtually any individuals needs. Diagnostic & calibration routines are included, along with options such as auto-wrap, motion inversion, intelligent cursor positioning, etc.
Joystick-To-Mouse works with any joystick (or gameport compatible controller) that connects via the PC or Sound Card gameport. Works with all USB devices that are seen by Windows as a Joystick (Game Controllers / Gaming Options).
Windows 10 / 8.1 / 8 Support (32 & 64 bit)!
This is really neat!
Technical Support is Excellent
You've Surfed the Internet, now Fly the Internet!
Play your PC Like a Video Game!
Seamless operation from Joysticks, Game Controllers, and any other gaming device that is handled like a joystick in Windows Control Panel
Microsoft Windows 8.1 / 8 / 7 / Vista / XP / 2000 Compatible
Acceleration, Click, Drag, and Double-Click options
Assignable Keystroke and Macros to buttons
Limited, Basic, and Advanced modes of operation
Operator Only Mode (protected configuration)
Assign over 80 functions to up to 32 buttons!
Intelligent Cursor Positioning
User controllable Speed, Acceleration, and Sensitivity
Presets for saved configurations
Axis motion can trigger button events
Automatic Dwell feature
DriftGuard, Wizard's Helpers, Auto-Calibration, and Diagnostic options
Developer Tool Kit and Extensions
End-user and Developer Support
Joystick-To-Mouse user interface software written as standard Windows application
Compatible with all properly written Windows applications
Developed in C/C++ - written at same level as Windows operating system for maximum capabilities
Accesses Windows API via standard interfaces/System DLLs - No frameworks or special environment required
IMG Developer's Kit extensions, remote access control pieces available
Support for all Windows variations since Windows 3.0
Version 2.70 supports Windows 7 / Vista / XP / 2000
Version 2.80 supports Windows 8.1 / 8
Joystick-To-Mouse is a standard Windows Application and does not require any special drivers, and should work with all keyboard and mouse emulation drivers that are compatible with the ones that ship with Microsoft Windows.
Joystick-To-Mouse will work with any gaming device or controller that is installed and seen within the Windows Control panel as a joystick / gamepad / gaming option / game controller. In simple terms, the software transforms game controller (USB device) events into mouse and keyboard events. The software allows a user on a joystick to completely control windows, but can also turn a driving wheel into a computer interface device, or allow an intra-oral camera to take pictures.
Games and other software that use DirectX or operate outside of the normal Windows Desktop will not work with Joystick-To-Mouse. User Account Control and the secure desktop / logon desktop are not supported. Version 2.80 works with the Windows 8 Start Screen and Windows Store Apps.
Originally requested by 3M for a disabled user, the story of "Joystick-To-Mouse" dates back to 1995. Using technology created by IMG & recognizing the need for software with the capability of using the joystick device to act like a mouse, "Joystick-To-Mouse" was created in conjunction with RJ Cooper & Associates. Continually improving the product and reacting to the interest, needs, and requests of customers, the latest release of "Joystick-To-Mouse" presents a completely new way to interface with Windows based PC's, much like IMG's My-T-Soft product line. With cross-over acceptance, Joystick-To-Mouse is used not only for providing accessibility to PCs for disabled users, but by all types of users who enjoy the "game-like" approach to running internet browsers & windows programs.
Download a demo - we strongly recommend that users try any of our enhancement software by using it with our free, limited run-time demos. Everything is contained in the demo, including context sensitive help, advanced notes, configuration options, details, feature list, etc., etc.
Yes, or any device that connects via the game port or the USB port and seen by Windows as a joystick or game controller. It also will work with any device that interfaces into Windows that uses a joystick driver, such as New Media's Basics Game Port PC Card for notebooks / laptops.
No - although some Windows programs & games allow use of a joystick, the joystick cannot by itself move the mouse cursor, or point & click within Windows. "Joystick-To-Mouse" is the first software that provides complete emulation of the mouse input device for joysticks.
No - "Joystick-To-Mouse" works concurrently with the mouse and keyboard.
"Joystick-To-Mouse" enables users who cannot use a mouse, trackball, or other pointing access to run Windows & its applications. And because joysticks are commonly used within games, using the joystick device makes running Windows more game like and enjoyable for all types of users.
The issue is how Windows deals with the joystick - if you can calibrate / test the joystick via the joystick icon (Game Controllers / Gaming Options) in Control panel, then "Joystick-To-Mouse" will work. If the device actually plugs into the serial port (and NOT the game port), then it may possibly / or with the right drivers from the manufacturer, act like a mouse. Primarily "Joystick-To-Mouse" expects a standard game port joystick or USB joystick.
No - everything you need is included with "Joystick-To-Mouse" for all versions of Windows. Your joystick or game controller may require special software from the manufacturer - check with the device's manufacturer for more information.
If you are running a DOS based game, you most likely are NOT running Windows (or it is not recommended). As "Joystick-To-Mouse" is a Windows application, it will have no effect.
In limited testing working with DOS programs running as a window (i.e. NOT full screen), "Joystick-To-Mouse" operates properly. In general, "Joystick-To-Mouse" is intended for Windows applications.
No - all software released by IMG is considered to be Windows applications, and operates above the hardware drivers - there is no possibility of conflict. "Joystick-To-Mouse" is more like a real-time macro program - it takes joystick action messages within Windows and converts them to the appropriate mouse movement actions.
The only issue in Windows are Windows based games & games that uses the joystick directly. In general, games are written from the viewpoint that you are using your computer for the game, and any other process or task is not available. Technologies like DirectX from Microsoft ensure that a cooperative multi-tasking environment is no longer available. Primarily JTM is intended to work with non-games, i.e. Internet browsers, working with documents, games like 'Solitaire', etc., etc. - anywhere you would use the mouse, you can now use your joystick.
There are over 80 different common keystroke commands, such as Alt-F4, Ctrl-Esc, etc. and you can make the buttons act like a mouse click, double-click, click & hold, toggle. You also have the option of creating your own macro of any keystrokes up to 128 characters. Also there is a "Toggle Motion / Keys" feature that turns the joystick into the cursor keys on the keyboard, so pulling the joystick down generates a continuous stream of "Down Arrow" keystrokes. This is great for working with Internet browsers. You can also move the cursor via the button settings. Support for up to 32 buttons is available! (if supported by the joystick)
Joystick-To-Mouse supports all types of driving wheels, flight controllers, advanced joysticks, multi-button game controllers, etc. These are all available in Advanced Settings, under Buttons / Advanced. In general, the features are designed to control Windows & make the joystick a powerful tool for manipulating browsers and standard windows applications. Joystick-To-Mouse does have options for the rudder & Z axis, but does not support the U or V axes (mainly because we couldn't think of anything else to add - let us know if you have a good idea for these axes!)
The demo runs for about an hour, and then pops up a "Demo" window, and will not operate unless it is closed & restarted. The licensed version runs without this interruption.
Unlike shareware based or grant funded products, which cannot provide sufficient income to maintain a full-time company with adequate test and support capabilities (because the developer is holding down a full-time job, or the grant period ends), IMG has been providing onscreen keyboards and pointing device utilities since 1993. A large part of our business is in developing utilities that are ultimately bundled by pointing devices manufacturers under their own name. With international distribution on every continent, IMG's products are used by consumers, corporations, commercial and industrial manufacturers, educational institutions, and government agencies worldwide. This means quality products, with quality support, and timely updates.
Joystick-To-Mouse 2.80 User's Guide (Manual PDF)